![]() I can see the argument that that’s good from a game design perspective because you’re encouraged to use your entire array of weapons. Even when I upgraded my weapons to be able to hold more ammo, I constantly had to switch between them to keep the demon killing rolling. A reason for that is probably because weapons just don’t carry that much ammo-even if there are ammo pick-ups aplenty, I was just constantly running out. I’d love more variety, and even with the ability to put skill points into guns to increase their abilities, I never felt like any specific weapon was my go-to. But the bad news is that there are so few of them. ![]() Since Shadow Warrior 3 is a shooter, it’s imperative that it has a fun selection that feel good to shoot. ![]() Lo Wang has an arsenal of weapons at his disposal, and his trusty demon-killing sword. In it, you play as Lo Wang, former assassin and guy who kills lots of demons while making stupid (and sometimes funny) quips. Shadow Warrior 3 is a single player first person shooter, and the latest game in the prequel/revival of Shadow Warrior. And as much fun as I had with it, it’s been a mixed bag. It was a major disappointment, for sure-and one I was hoping Shadow Warrior 3 would fix. Imagine my surprise, then, that Shadow Warrior 2 did away with a focused single player campaign to instead be a Borderlands-style co-op shooter. It paved the way for games like Doom’s 2016 revival. But the 2013 remake of Shadow Warrior was a surprise to me, and not only featured great gameplay, but a surprisingly poignant story. I was never a huge fan of the Build Engine-based 90’s release of the original Shadow Warrior, a game so full of Duke Nukem style juvenile humor, even the main character’s name is a dick joke: Lo Wang. There was a retro style shooter revival in in the ‘10s, and it started before Doom 2016 with games like Shadow Warrior 2013.
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